- Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. (It's weaker than pure Viral before you even pair it with Slash.). Yet, anything someone says thatregards nerffing that power, isrejected by the community. why do people want to spend so much time in a single mission?, the rewards you get from wave 500 are the same you get from from like wave 20, rewards dontscale, drops dontreally scale. Stacks to 325% increased damage at x10 stacks. . - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. Charles Burgar is an expert on all things tech and gaming. Single bosses like Eidolons andProfit Taker are a different story, they have pre defined levels and dont scale past that, also they are status immune, so we cant really talk about them. Its status effect can stack with other slows, although most players opt to combine Cold with Toxin to create Viralone of Warframe's combined elemental damage types. You lost people the second you said Slash does not bypass armor. Confused targets deal 100% damage to allies, Enemy auras stop affecting nearby targets while confused, Punch-through projectiles ricochet inside the dome, The dome is centered on the point of impact. Grind Hard Squad 212K subscribers Subscribe 43K views 4 years ago ABOUT THE VIDEO This video will show you whether or not shattering. Warframe: All Damage Types Explained - TheGamer Warm and healthy dish with various veggies and herbs. Increases effectiveness against enemies with Shields, especially Corpus units. Update 11: A new damage system was introduced along with new mods. The reason is because Slash and Viral status dont work on it , slash bleed is probablythe very reason they made it not work. Option 2: Secondary stat increaseonthe IPS mods. For example, applying a 90% Electricity mod and 90% Toxin mod onto a Braton makes Corrosive damage, which will deal 180% of the weapon's base damage as extra Corrosive damage. Edit Preferences people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. Search within r/Warframe. Warframe: Quick Start Guide that is why i am suggeting removing stacks from unmodded statuses, reworking bleed to only give 10% increase in damage. at that point you might aswell got for a Heat nukor if what you want is damage. There's a reason why you don't want to strip all of an Eidolon's armor with Shattering Impact Sarpa. Warframe: Every Tenet Lich Weapon, Ranked - TheGamer flux rifle might be another one I'd consider), then it gives a significant boost. Once modded, these effects will convert the respective IPS to something different and give it different bonuses, but still retaining the Effectiveness Type, e.g. once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase like elemental mods. Manage all your favorite fandoms in one place! Unlike the other status . it starts becoming very complicated trying to talk about secondary effects with mods, becauseeveryone wants a mod that 'rules them all'in a way, besides that, we have so many mods that give you all the stats you want as secondary. Can be obtained from transmututation However, this is a total guess, I personally have never used them at all. Void and True damage are two unique damage types that are fairly rare. Edit Preferences Caps at 75% armor reduction at x10 stacks. That's because Corrosive has a +75% against Ferrite. its the same reason you take toxin now (used to be gas/slash) for corpus. kuva nukor(radiation) : r/Warframe Rending Strike, which adds to base charge damage as well - still only better than an element on weapons with some significant %age of puncture dmg. 5p33dy_01, June 26, 2020 in Weapons. The Bronze IPS mods need to be reduced in drainso they'll actually be useful for new players. Using Radiation and not using Radiation against him resulted in TTK's differing by tens of minutes. Stormbringer (+90% electricity), on the other hand,takes the damage to 100 Impact + 850 Electricity (2.125x / 112.5%of base Electricity, not1.9x / 90%). Based on the limited selection you have right now, go with Convulsion, Heated Charge, Quickdraw, Slip Magazine. Double Jump - Push jump twice to perform a second jump in mid-air. super heavy Slash weighted), but honestly they're still not very good. pretty basic question, I recently came across a guy in a mission that managed to 1 shot acolytes without armor stripping and he used a contagion but I cannot seem to replicate that I tried no strip with corrosive I used viral and stripped I even used eclipse arcane fury and void strike and somehow the damage does a measly 70k with a heavy attack and takes 5 to kill an acolyte but several . Slash is the best IPS damage type. 2020 Digital Extremes Ltd. All rights reserved. . 2. This means that Collision Force is only better than a 90% elemental if a weapon has at least 75% of its IPS in Impact. Most endgame builds use Toxin over Magnetic since Toxin completely bypasses Corpus shields. Zetooo94 2 yr. ago Out of every elemental damage type, Blast is arguably the worst. Damage Modifier = (1+ Armor Modifier)*(1+Health Modifier)*300/(300+Armor*(1-Armor Modifier)). Unique Feature: A two-handed Nikana with extended block angle. Most players pair Viral with Heat to deal even more damage against flesh and even strip a portion of the target's armor through Heat status. Slash only seems broken because armor mechanics in this game are. Primed Expel: A further 1.55 multiplier to hornet strike/deadhead and Devouring Attrition and double dips on slash DoTgiving them 2.4x multiplier. 310 Ambassador Warframe Your Quick Guide - Hypernia Why is bleed important? Sourced from official drop table repository. Espaol - Latinoamrica (Spanish - Latin America). Edited April 12, 2015 by Rakshal -DragonOfTheWest- PC Member 907 Posted April 12, 2015 (edited) Released for Windows personal computers in March 2013, it was ported to the PlayStation 4 in November 2013, the Xbox One in September 2014, the Nintendo Switch in November 2018 and the PlayStation 5 in November 2020. For safety, rockets arm after traveling a safe distance. Wont slash bleed + viral still give you more damagethan puncture, since viral gives +325% extra damage to health? (I also agree with the notion that the damage system needs a touch of simplification, but I think that's separate from the mods themselves). In terms of damage best against armor, slash is best against flesh, and impact is best against shields. Just be wary of using it against the Infested, as Toxic Ancients make nearby Infested completely immune to Toxin. Premium Powerups Explore Gaming. Gallery Old appearance Patch History Update 11.0 (2013-11-20) These are the most common damage types. Best weapons for acolytes? : r/Warframe - reddit.com If armor didn't scale, and only health did, Slash would only be second to Magnetic as the worst damage against Alloy armor. Most players avoid using Gas in endgame content since its status effect caps at ten stacks, the only DoT effect in Warframe with a stack limit. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Cannot produce multiple procs in a single instance of damage alongside any other. Introduced WARFRAME Wiki is a FANDOM Games Community. That's because Corrosive has a +75% against Ferrite. Simply selecting the proper config for the occasion ~ been working well for me so far. Its damage modifiers make Radiation a fantastic choice against heavily armored Grineer, although it struggles against humanoid Corpus enemies and the Infested. The Synoid Helicor deals the most impact damage of the hammer-type weapons. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. This is even though Fulmin already has innate Electricity.). Amplifies DoT if the bullet that proc the DoT status hits the weakspot. With the way IPS currently is,Accelerated Blast is only good on a handful of weapons, unless you are going for fire rate, however, with my suggestion, it will have 1%Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. 1. Internal Bleeding | WARFRAME Wiki | Fandom 2020 Digital Extremes Ltd. All rights reserved. The problem with just adding secondary effects is how thesystems work, you start getting diminishing returns, and that is pretty much the same in every game, so that everything has a balance,additives also become overpowered when used by certain frames, besides that, we already have so many mods for these secondary effects, which will make them more for meme builds, than actually be useful. yes, anyone shouldhave been able to see that coming. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. (+Base Damage, +Fire Rate, +Punch-through) We already have things like Accelerated Blast and it needs to be buffed. One of the most exciting and engaging aspects of the game is the Ambassador Warframe weapon. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. Slash being good against flesh (Like the infested), puncture is good against armoured targets (Grineer) and impact is good against shields (Corpus are a good example. Related: Warframe: Excalibur Complete Guide Drops, Abilities, And Builds. Magnetic can be created by combining Cold and Toxin. mod replacements: (for faction mod or vile acceleration), NOTE: can get higher number on overframe by swapping [Malignant Force] for [Infected Clip] or [Vigilante Supplies] for [Primed Rifle Ammo Mutation], but in reality such a build is less practical bc you need the ammo and status chance to do more damage in game. Sign up for a new account in our community. Right now, because armor scales, 6000 ferrite (+5500 armor from base) means 100 Puncture will deal 13.5. I'll do some math to see if it really is worth it on some weapons but over all it looks like these mods are just worthless. This element is fantastic for all situations, causing all targets afflicted to take increased damage from all sources. You'll need to build your loadout around Electricity procs and damage multipliers to make the status effect worth using. If I have a Fulmin (100 Impact +400 Electricity), Crash Course (+120% Impact) takes the damage to 220 Impact (2.2x / +120% on base Impact)+ 400 Electricity. New Movie News, Movie Trailers & upcoming Movie Reviews. you have 10stacks and your next hit has 2 instances, 1 hit will apply the 10stack bonus, while the other will apply 1 stack when it rolls over/resets. sooner or later, Slash will be nerffed againor become useless against enemies. making your weapons as powerful as possible, Warframe: Excalibur Complete Guide Drops, Abilities, And Builds, Warframe: Galvanized Mods And Weapon Arcane Guide, Warframe: Revenant Complete Guide Drops, Abilities, And Builds. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Close. So here it is, my suggestion to address IPS. Request. Related: Warframe: Galvanized Mods And Weapon Arcane Guide. Enemies cannot recharge their shields naturally while Magnetized. 1XIV. Warframe Damage Rundown (WDR) revamped for 2020 in the current damage system. Elemental damage types can be applied to your weapon by using certain mods, granting elemental damage based on a percentage of your base damage. Can be combined with Crash Course to provide a 150% increase to Impact damage. Viral will multiply the damage of your Heat procs, while Corrosive will help Heat strip as much armor as possible. (so if Slash > Impact + Puncture, you should be good) For an interesting case, take the Soma Prime. Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. IPS: +50% but all three increase Elemental Damage, so i guess. Let's go over how they work. . They are the physical elements of the game. 4x multiplier is insane (not to mention it further overpowers melee). It has massive damage multipliers against flesh and has the strongest status effect in the game, multiplying all damage dealt to the target's HP. Learn everything about the powerful Epitaph. If you're struggling to fight the Corpus in the early game, equip an Electricity mod. (1.3*3.7=4.81 vs. 4.6). Press J to jump to the feed. So the damage of a weapon can in a sense over ride the base status of the weapon. Weapons like that let you make three different builds to focus on damage types rather than needing three different weapons. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. 2 mods, each procapplies 5% Hack, which deals 5% more damage for every consecutive hit. If armor didn't scale, and enemies had fixed armor, Puncture would actually be better than Slash against armor at all levels. Over double that of 100 Puncture at 13.5 and this was just +50% --> +75% against Ferrite. block forward: first hit procs impact, second hit procs slash, third hit knocks down Vengeful Revenant neutral: fourth hit procs impact, fifth hit knocks down forward: third hit procs slash, fourth hit procs impact neutral block: second hit procs slash and lifts, forward block: first hit procs impact, third input knocks down Swooping Falcon The bleed from slash is OP, its that simple. Browse our network 9 Toxin is also a solid choice for fighting unarmored Grineer. True damage is an unlisted damage type that some Warframe abilities possess. An elemental mod adds one simple element onto your weaponCold, Electricity, Heat, or Toxin. Melee units are unaffected by Blast's status effect. The status they current provide is ok for a base status that you dont even need to mod for to get, which is why I will suggest making a way to improve them, IF you mod for them. Am I right or do I have it completely wrong? IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. The game is currently in open beta on PC, PlayStation 4 & 5, Xbox One & Series X/S, and Nintendo Switch. Update 11.0 (2013-11-20) A mod for +10% puncture would do absolutely nothing. Faction mods are worthwhile for consideration if you have multiple elementals and such already. Polarity Most endgame builds avoid using Blast altogether since it has terrible damage multipliers. So it is a total waste to put a +5% puncture damage to a weapon it has no puncture damage by itself. Why get 90% puncture with only 0.9 punch-through, when you get 30% fire rate and 1.2 punch-through with shred?. Slash: Slash Damage is one of the three physical damage types. Corrosive got nerfed with a cap and is now weaker than Viral against Bombards. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. My proposed impact and puncture rework Slash :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Status Effects General The status effect of Impact damage is Stagger. 6 . How to Get Fish Oil in Warframe - piqdc.tinosmarble.com Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Slash-focused loadouts tend to pair this damage type with Viral to increase Slash's bleed damage. All the latest gaming news, game reviews and trailers. so, what does everyone think of this idea?, some constructive feedback would be nice. It's easy! Best Warframe Sniper Rifles, Ranked - Pro Game Guides Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. as well as just because you have one and you Endgame builds sometimes use this element in Corpus missions to completely bypass their shields. You need to be a member in order to leave a comment. However, the actual effects from the armor stripping are applicable for the whole squad. Reloads are faster while sprinting, even more so in Gauss' hands. That said, never use Toxin against the Infested at higher levels due to how common Toxic Ancients are. Void damage is reserved for Operator Amps and the Xaku Warframe. Naramon The physical damage mods are only worth equipping on weapons with very high base damage in that area - so say, with the Jat Kittag, sticking a +90% impact bonus on it gets a MASSIVE boost in damage when compared to something like the Cronus. Of course at the end of the day it's elemental mods that deal all the crazy bonus damage to enemies, so with the right elemental setup those physical damage types barely even matter until obscene levels of enemy scaling anyway. If it were treated like an elemental mod*, that would be +120% on the weapon's total base damage. Does it even matter as long as a weapon has high damage for 1 or more of the 3 damage? Sourced from official drop table repository. If that isn't enough, I tend to agree with @DealerOfAbsolutesabove: the mods could probably use some secondary effects to be made better choices. then make allIPS mods have +1 to the respective new status (like syndicate mods)and apply the new statuses to weapons that dont have base IPS statuses (since they would be taking mod space). Duviri isn't just another open world - it's an entirely new way to experience Warframe. thehotsung8701A,April 12, 2015. then with the new modded IPS replacement statuses i have suggested, they stack and give a huge improvement that makes them a tempting choice over just slapping on viral and calling it a day. i hate resetting weapons over and over again, just as much as the next player, but imo, asking for so many more mods to be changed, seems like DE may put off doing anything until they feel like doing a huge update to mods. Just about every endgame build uses Viral. Like Reload Speed mods, some weapons (Supra, Gorgon) get way more benefit out of them than others (Akstilettos, Bows), so I'd say level them anyway and use them wherever they give the biggest boost to damage. Some Nyx players will use Radiation to ramp up a target's damage before casting Mind Control, substantially increasing the target's damage output for the ability's duration. Exactly 50% of its IPS damage is Slash, so it will not split bodies. It's scaling armor that breaks it. Impact It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. These are the most common damage types. If you can find a way to inflict incredibly powerful Gas DoTs on targets (such as with Baruuks' Serene Storm), it can be a useful AoE effect. At high levels, Heavy Gunners are basically gods by comparison. Heat is considered by many as the best simple element in Warframe. Kuinka tappaa Eidolon Terralyst Warframe: Plains of Eidolonissa Because it bypasses all shields and armour and attacks health directly, making it one of the best ways to deal with high level enemies of basically any faction. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. Updated February 10, 2022, by Charles Burgar: Creating the best loadout in Warframe will require a solid understanding of how Warframe's damage system works. Although most weapons have varying proportions of Impact, Puncture, and Slash, some weapons (such as the Glaxion or Phage) can have no physical damage at all. . 'Warframe' Duviri Paradox TennoCon that being said, on weapons that have a very high base damage in one physical type (someone mentioned jat kittag as an example. This is a fantastic element for fighting the Corpus, amplifying the damage their shields take tremendously. impact Tm ptee kaksinkertaisesti Its damage modifiers make it solid for Corpus enemies, although this element seriously struggles against armored and Infested enemy types. FWIW, one thing that could probably help those mods some is making their calculations like elemental mods. A +10% impact would do an additional 10 impact. Also, unless misunderstood, faction mods are good if you have the room but not so good you get over even elemental mods. All in all - they're secondary mods, nothing more. New player here. If all players aren't using corrosive projection then i would go with puncture so it would help out with high armor, and if everyone is using corrosive projection then go with slash, the bleed proc is nice. The mod is most useful either on certain Gunblades (, Both ranged and Heavy Attacks of these Gunblades and, The mod is most useful on melee weapons with high attack speed, and on. Ergonomic design for optimised comfort. - Warframe Update 29.10 Corpus ProximaLooks like we get somewhat of a fix for Impact primary and secondary weapons in the form of two new mods that can proc slash on impact procs. In general, Viral is the strongest damage type. by VYXN last updated 2 days ago (Patch 32.3) 8 6 157,070. i can still effectively kill level 160 heavy gunners with 0 slash build (bo prime) and no riven. TPV Impact Thermal Cut Glove, Grey & Black - Large, Regular Yeah though I put most of my mods towards puncture on my bows, cause at a certain point it doesnt matter, youll skewer 5 in a row sometimes and its funny as heck. It has solid damage multipliers that make it great against Infested, and its status effect makes Slash an excellent option for killing highly-armored targets across all content. In incarnon mode, this build procs Impact, Slash, Viral and Radiation giving +480% dmg after only 1-2 hits. Is Impact Kuva Nukor Really Worth It? (Warframe) - YouTube Only to then have the community complain that they want harder content. Max Rank The problem with IPS mods working like elementals would be the fact everyone would just throw on Slash on everything with even a bit of status chance and not even bother with Puncture or Impact, but that is just the symptom of Bleed being that good. Impact Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. That is very important. Tradeable The glaive prime has a guaranteed chance to proc slash damage on the target, when it's used to heavy attack. Has no effect on the other damage types, including elementals. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the. You need to be a member in order to leave a comment. Most weapons in Warframe use Impact, Puncture, and Slash as their default damage types, although some weapon types (Lich and Tenet weapons, the Phage, etc.) If an enemy is too heavily armored for Toxin's shield-bypassing damage to be effective, Magnetic is a great substitute. The nitrile micro foam palm gives superior grip and protection against liquids and water penetration. [ Hunter Munitions] doesnt deal much damage vs shields but the burst mode can already deal decent damage Recommended videos Powered by AnyClip AnyClip Product Demo 2022 AnyClip Product Demo 2022 Feature Vignette: Live Feature Vignette: Management Feature Vignette: Marketing Puncture The game features a fantasy open-world environment and action-based combat system. Some weapons are split down the middle for what they provide for damage. Slash tiberon Grants a high burst of damage on certain enemies. Endo Required To Max Using a barrage of rapid-fire plasma rockets, Gauss' signature weapon lays down a path of destruction. The mods that increase the damage of a type is the percentage of that damage type, not total. Jump over obstacles, leap over large chasms or run across walls with your innate parkour abilities. 1 . Each can be increased by use of their respective mod cards. Against mobs, it isn't that big of a deal (3 Seconds vs 15 Seconds is still just Seconds) but when the Wolf of Saturn Six came down, the flaw of our Damage System was hard not to see. WARFRAME Wiki is a FANDOM Games Community. Hunter Synergy and Hunter Recovery make Companions worthwhile allies in combat, and the set bonus even grants Companions increased damage. Or is it similar to where you get more experience killing Grineer then Corpus and Infested? (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers. The symbol for impact damage is a hammer, so it only makes sense that one of them made this list. Learn how to create Viral damage, inflict bleed on enemies, and more with Warframe's various damage types. Rupture: +90% Impact, +90% Base Damage, This is probably why nobody likes my suggestion (i suggested changing Slash Bleed ). Stacks multiplicatively with other armor reduction effects. That's not how the math works. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Impact, Puncture, And Slash Mods Question. Impact: Impact Damage is one of the three physical damage types. Shattering Impact | WARFRAME Wiki | Fandom Bring some form of armor strip to maximize Viral's damage output. Manage all your favorite fandoms in one place! what is wrong with players taking a primary,secondary or melee to deal with different enemies? Who really mods for duration when the target is going to be dead in 6sec or less (base bleed 6sec)?, Against aLevel 8 Heavy Gunner with 500 ferrite armor, which is 62.5% Damage Reduction. Fixed armor would actually be an indirect nerf to Slash as well as a buff to everything else. each stack has individual duration. I think the specific faction damage is applied like Serration but only if the target is of that faction. everyone knows that DE may nerf it into the ground like Gas, so why not support something that will actually be good and fairly balanced? everyone wants OP builds that pretty much trivialize the entire game. Impact, Puncture, And Slash Mods Question - Warframe Forums [Top 5] Warframe Best Impact Weapons (2022 Edition) Corpus will resist this combo, but you can simply use Toxin or Magnetic to deal with them. Puncture tends to be the most popular of the physical damage types since it deals bonus damage against armored targets which tend to become ridiculously tanky compared to unarmored enemies. but due to how overpowered some statuses are, DE has started reducing how effective they are on certain enemies, the Lich system is a good example, the slash on shields, gas. New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!. The go-to source for comic and superhero movie fans. Armor scaling makes all damageexcept Bleed eventually worthless including anti-armor damage types like Puncture. Otherwise, Gas is best used on status primers to scale Condition Overload and similar mods. If you're a new player, we recommend Corrosive and Heat. The only sensible choice which would bring down Slash to the level of the other damage types would be to get rid of Armor scaling altogether and only scale health.
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